The full release of Flash Builder 4 is scheduled sometime in July, replacing Flex Builder 3. I thought I'd take a look at what is different. Using the Modest Maps API I built a demo mapping application. I thought I'd post a brief snippet of that code. The first is the code in Flex 3:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
minWidth="1024" minHeight="768" creationComplete="init()">
<mx:Script>
<![CDATA[
import mx.core.UIComponent;
import com.modestmaps.TweenMap;
import com.modestmaps.mapproviders.OpenStreetMapProvider;
import com.modestmaps.geo.Location;
private function init():void
{
}
]]>
</mx:Script>
<mx:Canvas id="mappanel" width="100%" height="97%"/>
</mx:Application>
This second is the same code using Flash Builder 4:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo"
minWidth="1024" minHeight="768" creationComplete="init()">
<fx:Script>
<![CDATA[
import mx.core.UIComponent;
import com.modestmaps.TweenMap;
import com.modestmaps.mapproviders.OpenStreetMapProvider;
import com.modestmaps.geo.Location;
private function init():void
{
}
]]>
</fx:Script>
<mx:Canvas id="mappanel" width="100%" height="97%"/>
</s:Application>
There are some interesting differences. I had expected to be able simply to extend my existing Flex 3 apps. Not so. I'll blog more on this when I have more time to poke around.
Showing posts with label Flash builder 4. Show all posts
Showing posts with label Flash builder 4. Show all posts
Thursday, June 25, 2009
Subscribe to:
Posts (Atom)